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|Written by Skidz Tweak|
|Sunday, 05 April 2009 22:15|
What is a channel scanner in Second Life? For the most part, communications between scripts in different objects have to use channels. Using a channel is a lot like chat, but only something listening on that channel can hear it. The scanner scans channels you designate in a very rapid succession and relays the information to you.Features:
Why would you want to use this? There are several reasons. My favorite is just to see what’s chatting away.
Reasons to use a Scanner:
How to Scan Several Channels:
Does the scanner cause lag?
I can’t tell you that listening to 16500 channels at a time does not cause some lag. But I have considerably reduced the amount of lag it causes. If you own a sim, you will be familiar with the script runtime numbers, and this scanner only clocks in at a consistent .800, which is less than a dance floor (1.200) and more than a chair with sit animations (.100). If you are using the Sim Lag feature when lag is detected it will drop down to .600 to help relieve some of the lag.
What is a listener?
A listener is a script that is listening on a specific channel.
What can a listener hear?
That’s actually a complicated question. Scripts can say stuff in many ways. They can whisper, say, shout, or region say. If an object is whispering, you can hear it if the scanners is within 10 meters. You can hear it saying things from 20 meters. If it is shouting, you can hear it from 96 meters. And the ever popular region say can be heard on the entire sim.
How many prims is the scanner?
The scanner is actually has 256 prims. This is a lot of prims, but it was the only way to reduce lag considerably.
Can this be used to spy on people?
No. Objects use channels, not avatars. Besides, the scanner does not record any messages sent, only an affirmative or negatory on the occurance of chat.
|Last Updated on Monday, 20 April 2009 23:23|