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|Is Linden Labs planning on restricting script memory per parcel?|
|Second Life - Scripting|
|Written by Skidz Tweak|
|Sunday, 12 April 2009 13:07|
A friend of mine, Thomas Conover, sent me a link yesterday to a blog, that appears to be owned by someone that works at linden labs. In it, he described something linden labs is working on to limiting script memory per parcel. Script memory would become a resource like prims on each parcel.
If you tried to rez a scripted item, and the parcel you are on does not have enough memory in the scripting pool, it will not rez.
This gives me so many conflicting feelings. As a person on SL, I like the idea in general because I have had stores on sims where some guy has a house with a trillion scripts. In these rare cases, it would be very helpful. As a product designer, I hate this idea because it would make it 100% impossible to make reliable products.
Personally, I think they are placing their efforts in the wrong direction. Instead of limiting the scripts, they need to empower them. A script should be able to do anything an avatar can, including returning items on the land, check scripting resources, and spotting griefers. They should work on adding better functions that don't take up so many resources. For example, storing information in a script now means you have to save it in memory. Why not change it so you can actually store a small amount of information in a notecard by writing to it. HOW HARD WOULD THAT BE? If scripts had these powers, developers could make items in Second Life that would solve the problems of too many script resources being used.
I personally still have a thousand questions about how this would work.
What if scripts are disabled, and you need to re enable them but the scripting pool is full? Will disabled scripts still count against the scripting pool? Skidz Primz have a lot of scripts in them but only 2 are enabled at any time. Not to mention the TMat that when minimized uses only 1 script.
Will there be functions that allow us to see the scripting pool level? This would at least allow as product developers to try and minimize the damage.
Unfortunatly, while products I make (like the Skidz Primz) are very low in scripting resources, they have bursts of high scripting resources. If something like this were to work, there would have to be allowances for these things on the land. Kinda like temp on rez is to a prim.
What do you all think, is this good? Or is this another nail in the coffin?
|Last Updated on Sunday, 12 April 2009 21:41|