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TNT Primz Manual PDF Print E-mail
Support - Manuals
Written by Skidz Tweak   
Sunday, 04 October 2009 02:47
Thank you for your purchase of the TNT Primz! This system is the next generation of building tools offered by Skidz Partz. The TNT Primz are modelled after the Skidz Primz, but they are not the same. The TNT Primz use new and advanced technology recently made available in Second Life to provide users with a virtually lag-free experience. Many of the Skidz Primz modes you know and love are incorporated, and the TNT Primz features two new modes. With a unique learning curve, modernized HUD, and outstanding results, the TNT Primz aim to be your favourite building system.
Skidz Partz
http://www.skidzpartz.com Skidz Tweak & Alayna Hutson

SKIDZ PARTZ - TNT PRIMZ 1.1
Written by: Alayna Hutson

Contents

1 Overview
2 Features
3 Unpacking
4 Before You Begin
5 Default Settings
6 Quick Start
7 HUD
7.1 Navigation
7.1.1 Menu Bar Buttons
7.1.2 Arrow Buttons
7.2. Faces
7.2.1 Menu Face
7.2.2 Shapes Face
7.2.3 Stats Face
7.2.4 News Face
7.2.5 Texture Replace Face
8 Interface
8.1 Touch Points
8.2 More Button
9 Modes
9.1 Snap Mode
9.2 Gap Mode
9.3 RotClassic Mode
9.4 RotScale Mode
9.5 Move Mode
9.6 Link Mode
9.7 Texture Mode
9.8 RotSide Mode
10 Limitations
11 FAQ
12 Glossary

1. Overview

Thank you for your purchase of the TNT Primz! This system is the next generation of building tools offered by Skidz Partz. The TNT Primz are modelled after the Skidz Primz, but they are not the same. The TNT Primz use new and advanced technology recently made available in Second Life to provide users with a virtually lag-free experience. Many of the Skidz Primz modes you know and love are incorporated, and the TNT Primz features two new modes. With a unique learning curve, modernized HUD, and outstanding results, the TNT Primz aim to be your favourite building system.

2. Features

  • uses new, built-in touch interface; no prim-heavy pin interfaces
  • many of the same classic modes you love from the Skidz Primz
  • two new modes to enhance your building experience
  • controls are centralized in a single HUD object
  • no prim-heavy pin interfaces
  • precise functions
  • new special effects
  • new Prim Assimilator to turn normal prims into TNT Primz
  • Texture Mode to help you align and modify textures
  • RotSide for copying rotations to align sides

3. Unpacking

Drag the Skidz Partz - TNT Primz 1.1 box from your inventory onto the ground. Right click it and choose Open from the pie menu. Click the button, "Copy to Inventory." You will now find a folder in your inventory called Skidz Partz - TNT Primz 1.1 where you will find the tool, documentation, and landmarks to Skidz Partz here.

4. Before You Begin

The TNT Primz have a MANDATORY setup process that you must complete before you can build. By unavoidable default, the shapes created by the TNT Primz will say that Eyes Shutt is the creator. YOU MUST CHANGE THIS. To make yourself the creator of the TNT Primz, you are required to follow a few steps. Luckily, it’s easy and only needs to be done once for the BOX SHAPE. All other shapes will affected. To get started, wear your HUD and follow these instructions:

1. Drop out the object “Make yourself the creator station - Prim Assimilator”
2. Follow the instructions given by the Primz Assimilator
a) open the build window
b) click the magic wand
c) make sure the box is selected
d) click the target on the Assimilator
e) open your inventory
f) click “Keep” when prompted
g) right click and edit your box
h) drop the script you received into the Content tab
i) allow the prim to finish; it will disappear
j) open your inventory
k) drag over where your prim should be to select it
l) right click and take it
m) edit your HUD
n) find the object named “a TNT Prim” and delete it from the HUD
o) drop or detach and drag your HUD to the ground
p) edit the HUD
q) drag the new “a TNT Prim” object from your inventory to the HUD
3. Navigate to the Shapes Face and touch any shape
4. Right click and edit the TNT Prim that rezzed
5. Go to the General tab of the window and make sure your name is listed as the creator
If Skidz Tweak is still listed as the creator when you make objects, or if you encounter problems, please contact Alayna Hutson.

While It is ok to use the shift-drag technique on an Interface to copy it while it is up, you do not want to drag-select prims with interfaces up and then use the shift-drag technique to copy. This potentially copies both the interface and the original prim which has been hiddem away for safe keeping. If both are copied, the interface on the copy will not include the memory of your original prim. When the interface is deactivated, your original (the one you dragged) will go back to the correct size while the copy will seem to vanish. However, it will be on your land taking up a prim. If this occurs, drag your mouse around the area to highlight the prim and delete it.



5. Default Settings

By default, the TNT Primz Options are as follows:

Mode: Snap
Interface Rez Type: Temp-on Rez
Permissions: None
Find Others’ Objects: False
Special Effects: False
Tutorial: True

6. Quick Start

Do not proceed with starting a project until you have followed the steps found in the Before You Begin section of the ReadMe.

? Navigate to the Shapes Face and touch the shape(s) you want to work with
? Modify them using the Second Life Build window; resize, rotate, apply attributes, etc. with the different modes
? Determine how you want to fit these shapes together; align, fill a gap, apply a rotation, etc.
? Choose the first mode you need (for descriptions and full instructions, review the Modes section)
? Continue using other modes as required to complete your project

If you touch the wrong point, touch the pin that rezzes to remove it, then try again.
To remove the interface when you're done with a mode, click the Deactivate button on the HUD.

To finish and remove the scripts from your project, hit the Functions button and choose Finish from the dialog. You will be prompted to name your project by speaking the name in main chat and then clicking OK.

7. HUD - Made by Codewarrior Congrejo - Great Job, and Thanks

7.1 Navigation

The TNT Primz HUD uses several ways to navigate between the faces. It's up to you how you choose to navigate.

7.1.1 Menu Bar Buttons

The five red buttons at the bottom of the HUD provide you with quick and easy access to the various faces:

Home - Takes you to the News Face where you will find Skidz's latest Tweet
Menu - Takes you to the Menu Face to access the functions of the TNT Primz
Shapes - Takes you to the Shapes Face to rez shapes
Stats - Takes you to the Stats Face to view your achievements

7.1.2 Arrow Buttons

Use the arrows to send the HUD spinning. From the Menu Face, the top arrow takes you to Stats and the bottom arrow takes you to the Logo Face. The arrows will continue to cycle through the faces.

7.1.3 Dragging

You can click/hold/drag and release your mouse from the top to the bottom of the faces to send the HUD spinning to a new face.

7.2 Faces

7.2.1 Menu Face

The Menu Face is the main menu of the TNT Primz.

Mode - Click this button and select from the dialog to change modes.

Functions - Prim Script, Turn On/Off, Finish and Texture Replace are found here.
Prim Script will give you the script used to turn a regular prim into a TNT Prim.
Turn On/Off provides you with options to turn the TNT Primz Off to save resources, On to turn them back on again, and
New Active - While you have an interface up on the prim you'd like to turn into the Active Prim, touch then New Active Prim,
then touch the prim you want to be Active.

Deactivate - This button removes your interface.

Options - Interface, Skidz Primz Options, and Say Options are accessed here.
Interface: Interface Rez Type lets you change how the interface is rezzed. Choose Normal, Temp-on-Rez, or Hybrid.
Permissions allows you to set who can use your TNT Primz. Everyone, Group, and None are your choices.
Special Effects is where you toggle the particle, sound, and animation effects on or off.
SP Options: Coming soon, TNT Primz and Skidz Primz will be able to work with each other.
Say Options: This button spits out a detailed report of what you have enabled and disabled.

Help - Help on the Options sections is found here

Map - Takes you to Gridaverse.com

7.2.2 Shapes Face

This is where you will find all the shapes you need to work with the TNT Primz. Touching a shape rezzes it in-world 4.5m from your camera position. The shapes have specialty textures that map out the locations of axes, attributes like Hollow, Cut, Taper, and more. Shapes should be considered normal prims before you create an interface on them, meaning that you stretch them, rotate them, and so forth. After making your desired shapes, you can use the several modes available to you.

7.2.3 Stats Face

You are now ranked on your experience with the TNT Primz. You receive a count on how many prims you rez and menus you explore. The more you use the TNT Primz, the higher your rank will go.

We have also added some achievements. You have to find them for yourself.

7.2.4 News Face

The News Face is currently connected to TNT Primz' Twitter account. It's anticipated that other feeds will be added in the future.

7.2.5 TextureReplace Face

Currently in development.

8. Interface - Interface Textures made by Abel Dreamscape - Thanks dude!

The interface appears when you touch a TNT Prim. It consists of a single prim that pops up to replace the original, providing necessary functions. The first TNT Prim you touch becomes your active prim, meaning that it will take on the changes. After you select your active prim, you can touch other prims to give them the interfaces they need to complete the task.

8.1 Touch Points
Touch points appear at the corners, edges, and dead centers of the a. When touched, the point rezzes a pin to indicate it has been activated. If you touch the wrong point, touch the pin to deactivate the point.

Some touch points do not actually do anything. If you touch a second prim while using RotScale, the touch points on it cannot be touched until you turn it into the active prim.

8.2 More Button

The More Button gives you a menu directly on a prim for your convenience.

Back Button - Closes the menu
Mode Button - Brings up the dialog to change modes
New Active - Allows you to choose a new active prim; click this button, then your new active prim
Deactivate - Removes the interface and restores your usual prim
Help - Provides you with helpful information on the current mode


9. Modes

Quick Guide to the Mode Pictures

When the arrows on the pictures are coloured in, it indicates that the prim or point is being touched. If you are looking at the Snap Mode pictures, these arrows are red. For RotClassic, they are blue; relative to the interface colors. When the arrow is white, it is simply pointing out something you should notice about the prim. For example, RotScale points out the new location of hollow with a white arrow after the changes have taken effect.

9.1 Snap Mode

Snap mode is used to align prims. Prims maintain their original shape, size, and rotation. The active prim takes on all changes.

Touch the TNT Prim you would like to align with, making it active
Touch the TNT Prim you would like to align to, applying the interface
Touch one touch pin on your active prim and one on the second prim you touched
These two points will meet each other, the active prim being the one that moves
Click the Deactivate button on the HUD to remove the interface and you have your end results

9.2 Gap Mode
Gap mode is used to fill gaps between prims and copy the size of an axis. The active prim takes on all changes.

Method One
Touch the TNT Prim you would like to use to fill your gap, making it active
Touch the TNT Prims you would like to fill between
Touch the two touch points on two different prims that measure the size of your gap
If the two points are on non-active TNT Primz, you will be asked which axis should be resized
The resizing may cause gap and overlap
You can fix this with Snap Mode
Click the Deactivate button on the HUD to remove the interface

Method Two
Touch the TNT Prim you would like to use to fill your gap, making it active
Touch the TNT Prim you would like to fill towards
Touch the two touch points on two different prims that measure the size of your gap
The gap is automatically filled for you
Click the Deactivate button on the HUD to remove the interface

9.3 RotClassic Mode

RotClassic Mode is used to copy rotations or apply 45 degree rotation intervals to your active prim.

Copy a Rotation
Touch the TNT Prim you would like to apply a new rotation to, making it active
Touch the TNT Prim with the desired rotation
Touch any pin on the prim with the desired rotation
The rotation is applied to your Active Prim
Click the Deactivate button on the HUD to remove the interface

Rotate Active Prim
Touch the TNT Prim you would like to apply a new rotation to, making it active
Touch the pin on your active prim to send it 45 degrees in that direction
The active prim is rotated by 45 degrees
Click the Deactivate button on the HUD to remove the interface

With these touch points, be careful that you touch the correct points. To ensure you get the right point, look at one face at a time or click near the point you want only slightly towards the center of the face.

9.4 RotScale Mode

RotScale Mode is used to relocate attributes such as hollow and taper while keeping the size and shape of your active prim

Touch the TNT Prim you would like to relocate attributes on, making it active
Touch the touch point on your active prim to rotate the prim in the desired rotation
Touch pins until your prim is in the desired position
Click the Deactivate button and apply changes to your prim as necessary for your end results

With these touch points, be careful that you touch the correct points. To ensure you get the right point, look at one face at a time or click near the point you want only slightly towards the center of the face.

9.5 Move Mode

Move Mode acts like a rezzing device, moving all prims relative to the position of your active prim. This only works with TNT Prims.

Touch the TNT Prim you would like to move around and control your other TNT Prims, making it active
Click your desired radius from the dialog menu
Use the second menu or edit and move your active TNT Prim; your other TNT Primz will follow

9.6 Link Mode

Link Mode links your prims together without worrying about what you have or have not highlighted.

Touch the TNT Prim you would like to use as your root prim, making it active
Choose Yes to give permissions to the TNT Primz to link and unlink your prims
You can link everything, Smartlink, or touch the prims you would like to link
Everything links regular prims and TNT Primz alike, so be careful
SmartLink links similar prims
Touch links the prims you touch

9.7 Texture Mode

Texture Mode enables you to align your textures and apply attributes without the Build Window or math.

Touch the TNT Prim you would like to modify the texture of, making it active
Touch the interface buttons on the active prim to apply attributes without pulling up the menu
Some attributes and effects use sliders. Simply click-hold-drag along the bars to apply these effects to your liking
The interface is very self-explanatory:
Scale Horizontal/Vertical
Position Horizontal/Vertical
Bumpmaps
Shiny/Alpha/Glow
Colors
Mirror/Rotate
Full Bright On/Off
Reset/Undo
To align a texture, touch the face of the TNT Prim on which the texture you want to align to is applied.
Touch a second face to align its texture to your active prim
If you move the face of your active prim while your other faces have interfaces, the textures will remain aligned.

TMat integration coming soon! This will allow you to apply the last selected texture from your TMat (since your interface was created) to TNT Primz with interfaces. If no texture is selected, it will wait for you to touch one.

9.8 RotSide Mode

RotSide is used to apply a rotate to enable alignments on odd rotations.

Touch the TNT Prim you would like to align a side with, making it active
Touch the TNT Prim you would like to align a side to
Touch a center face pin on your active prim to indicate you would like to align that side
Touch a center face pin on your non-active prim to indicate you would like to align that side
Adjust as necessary using the dialog

10. Limitations

The TNT Primz system is currently in its infancy. Much is planned for the tool, however many features and functions are limited.

Sculpties
• snap where you touch; there are no snap points
• gap has the potential to be off when using the second method of filling gaps
• you cannot align a sculpty texture to another prim and vice versa
• RotSide is not compatible with sculpties

Other
• ring shape is not fully implemented which will affect Texture Mode
• cut sides don't work well when using Texture Mode; rotations and offsets may be off
• texture aligning only aligns textures using the default mapping for now
• texture aligning does not work with unusual rotations; normal rotations work perfectly (0, 90, 180, 270)
• RotSide will not work with cut sides
• half the time RotScale will be exact, half the time it will be slightly off; small adjustments will fix this with a world-based
rotation
• Skidz will revisit to RotSide in the near future to improve it

11. FAQ

Coming soon!

12. Glossary

active - the status of the first prim you touch, the prim that will take on changes

deactivate - the act of removing the interface

face - one of any numerous surfaces on a prim, for example a cube has six different faces

Gap Mode - the mode used to fill gaps and copy the size of an axis

Home Face - a face on the HUD, it displays the TNT Primz' latest Twitter entry

HUD - short for Heads-Up Display, the HUD is how you access TNT Primz features and functions

Hybrid - referring to the method in which the interface is created, this method switches from Normal to Temp-on-Rez to create a permanant interface that does not use prims

interface - the menu and series of touch points created on your TNT Primz

Link Mode - the mode used to link prims

Menu Face - a face on the HUD, it displays the menu items

Mirror Mode - the mode used to symmetrically reposition a linked set to create a mirrored version

mode - any one of the several manners in which you can manipulate a TNT prim

Move Mode - the mode used like a rezzing device to move all prims within a radius uniformly

Normal - referring to the method in which the interface is created, this method means that the interface uses prims on your land and lasts indefinitely

pin - the graduated point created on an touch point when it is touched

prim - another word for shape; any of the fundamental building blocks in Second Life

rez - in computer sense of the word resolution, this is the act of making an object appear

RotClassic Mode - the mode used to rotate prims and copy rotations from prim to prim

RotScale Mode - the mode used to relocate prim attributes while maintaining the size and shape of the prim

RotSide Mode - the mode used to align two sides on an unusual rotation

shape - another word for a prim; any of the fundamental building blocks in Second Life

Shapes Face - a face on the HUD, it displays the shapes you can rez using the TNT Primz

Snap Mode - the mode used to align prims

Stats Face - a face on the HUD, it displays your personal statistics

Temp-on-Rez - referring to the method in which the interface is created, this method means that the interface will last for sixty seconds and use no prims on your land

Texture Mode - the mode used to align and manipulate the textures of your prims without opening the Build window

touch - the act of clicking on a prim while your Build window is closed, or right clicking on a prim and choosing Touch from the pie menu

touch point - any of the several coloured touch points on an active or touched prim

For customer support, please contact Skidz Tweak or Alayna Hutson.

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_/ Tweak \_\
www.SkidzPartz.com
twitter.com/skidz
slurl.com/secondlife/Skidz%20Isle/9/37/32
Last Updated on Sunday, 04 October 2009 02:58
 

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