SkidzPartz.com Manuals 3D Space Shark Manual
|

Support Catagories

Who's Online

We have 9 guests online

Users Online

None

Help support us

3D Space Shark Manual PDF Print E-mail
Support - Manuals
Written by Skidz Tweak   
Thursday, 09 April 2009 13:31
The Space Shark is packaged as a locked item. When you rez it, you may change this. This is done by editing the Space Shark, going to the Object tab, and removing the check beside “Lock.”
 
 
Features
•   Easy to use menu
•   Multiple custom sculpty prims - gives the Space Shark a sleek design
•   Fully modifiable, encouraging customization
•   Plenty of prims left to add custom content, modifications
•   Scripts are open source
•   Voice command or menu-driven
•   Easy to drive
•   Speed control
•   Built-in security
•   Wing and fin positioning via menu
•   Interactive hatch with security
•   Clearly see where you’re going
•   Designed by Skidz himself
•   Free updates for life

The Space Shark is packaged as a locked item. When you rez it, you may change this. This is done by editing the Space Shark, going to the Object tab, and removing the check beside “Lock.”

Controls
Gain access to the cockpit by touching the left side of the hull. Sit in the left seat. The chair is set to sit on touch. Once you’re ready to drive, say start. Exit chat and enter Mouselook to steer. Hold down W to begin flying. To reverse, hold down S. A and D will provide some tilt for your turns. 

To adjust your speed, reopen your chat and say a number from 1 to 9, one being the slowest, and nine being the fastest. This can also be done via the menu by touching the Space Shark. To stop, say stop. You can also say power down.
Press M to go into mouse mode. This is to steer.
    
                  ___________
                 |    w     |     e     |
    _____ |_____ |_____|
    |    a     |     s     |     d    |
    |_____|_____|_____|
                             |     c     |
                             |_____|
W = Forward
A = Move Left
S = Move Back
D = Move Rught 

E = Up
C = Down

Commands:

         Speed: 
            Say "1" to "9"
         Eject passenger: 
            Say "eject passenger" or "ep"
            
            
Modifications 
The Space Shark is made with as few prims as possible to allow room for your modifications. Enhance your experience by making changes big or small. 

Here are a few tips to modifying the Space Shark:

•   maintain the same root prim as the original
•   remember that you are only allowed X prims in a linked vehicle based on this script
•   the Space Shark is copyable, so don’t panic if you make a mistake
•   script changes can be submitted to Skidz Tweak, and might be released as an update

It’s important to know how to add prims to a vehicle. Build your modifications around the Space Shark. When you go to link the prims, make sure that the main body of the Space Shark is the LAST thing you select to link. The root prim (the prim in the linked set that is highlighted in yellow) must remain the same.

To submit script modifications for the Space Shark, create a folder containing the following:

•   a notecard describing your changes signed with your Second Life name for credit
•   a copy of your modified scripts with full permissions (these are open source scripts)
----------------------------------------------------------------------------------------------
Be sure to check out the website: http://www.skidzpartz.com/ if you didn't find the answer to your question in your document. You may find the answer there instead. Otherwise, contact Alayna Hutson or Skidz Tweak.
Last Updated on Sunday, 12 April 2009 11:35
 

Skidz Partz Shopping

Your cart is empty

Skidz Partz Blog RSS

Skidz Partz

SkidzPartz Login

Polls

Should the TMat 4.0 be made of Mesh? This does not mean it will support mesh, just made of mesh..
 

CB Workflows