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|Permission Tips, Tricks, and Gotchas|
|Second Life - Chat|
|Written by Skidz Tweak|
|Saturday, 18 April 2009 17:47|
I set up a lot of products and other things to be distributed or sent out to a bunch of people. While doing this, I have discovered a couple of small tips, tricks and a couple gotchas, when dealing with permissions. Some, you might not find much use for. Others will save you months of work in the long run.
Changing item permissions inside of an object
If you've ever had a box full of textures, or whatever, and needed to change the permissions on them, you might noticed it goes very slow. Here is a tip to triple the speed. Select the first object and scroll down and, while holding shift, select the last object. Now right-click and choose Properties. Try and change the permissions on an item now. You will notice that it is super slow to take effect and you often have to pause between each permission. The way to speed it up is to close the build window. Once the build window is closed, the permissions change really quickly. I believe this happens because the build window is refreshing on each change and, by closing it, you're eliminating that refresh.
How to test permissions without logging in an alt
I use to log in my alt all the time to check permissions, log back in, make the fixes, and repeat. But there is an easier way. Make a copy of the object you want to test permissions on with a shift drag, and then deed it to the group. You should then be able to see the permission applied to the next owner. While I have never had the need to, I think you can also return it to yourself and it will have the new permissions applied. Not totally sure on that one.
Permission to drag to in a hud
On the hud for the Skidz Primz, it has a function called Texture Replace. It shows you all the textures used on your Skidz Primz and allows you to drag a texture from your inventory to the hud and replace that texture with the new one everywhere it appears. For a while, this didn't work for others and took me some time to figure out why. Of course, it was a permissions issue. To be able to drag a texture onto a hud, that hud has to have full permissions (copy, mod, trans). The scripts inside still ensure they can't transfer it, so its not that big of a deal.
Recent permission bug I ran into
The Tmat texture organizer uses a trick to wake scripts out of a slumber. Recently LL released a new bug that prevents scripts without transfer permissions to move from one prim to another using scripting injection pins while worn as a hud. LOL. They don't make these bugs easy to find. The solution was to give this script transfer permissions. For me, that didn't seem like a big deal as this script is useless without the rest. So I just gave it the transfer permissions.
Hope some of these help you out in your adventures. If you have any good tips, tricks or gotchas when dealing with permissions please leave a comment.
|Last Updated on Saturday, 18 April 2009 17:54|